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- on exitFrame
- if the locV of sprite 20 < 300 then
- set the locV of sprite 20 to the locV of sprite 20 + 2
- end if
- if the locH of sprite 20 > 150 then
- set the locH of sprite 20 to the locH of sprite 20 - 2
- end if
- if the locV of sprite 21 < 322 then
- set the locV of sprite 21 to the locV of sprite 21 + 2
- end if
- if the locH of sprite 21 > 150 then
- set the locH of sprite 21 to the locH of sprite 21 - 2
- end if
- if the locV of sprite 23 < 322 then
- set the locV of sprite 23 to the locV of sprite 23 + 2
- end if
- if the locH of sprite 23 > 277 then
- set the locH of sprite 23 to the locH of sprite 23 - 2
- end if
- if the locV of sprite 27 < 300 then
- set the locV of sprite 27 to the locV of sprite 27 + 2
- end if
- if the locH of sprite 27 > 277 then
- set the locH of sprite 27 to the locH of sprite 27 - 2
- end if
- if the locV of sprite 26 < 300 then
- set the locV of sprite 26 to the locV of sprite 26 + 2
- end if
- if the locH of sprite 26 < 418 then
- set the locH of sprite 26 to the locH of sprite 26 + 2
- end if
- if the locV of sprite 22 < 322 then
- set the locV of sprite 22 to the locV of sprite 22 + 2
- end if
- if the locH of sprite 22 < 418 then
- set the locH of sprite 22 to the locH of sprite 22 + 2
- end if
- if the locV of sprite 25 < 300 then
- set the locV of sprite 25 to the locV of sprite 25 + 2
- end if
- if the locH of sprite 25 < 555 then
- set the locH of sprite 25 to the locH of sprite 25 + 2
- end if
- if the locV of sprite 24 < 322 then
- set the locV of sprite 24 to the locV of sprite 24 + 3
- end if
- if the locH of sprite 24 < 555 then
- set the locH of sprite 24 to the locH of sprite 24 + 3
- end if
- updateStage()
- if the timer < 330 then
- go(the frame)
- else
- startTimer()
- go(the frame + 1)
- end if
- end
-